Disciplines

Μια αναλυτική λίστα όλων των disciplines για γρήγορη αναφορά.

Για offline reading έχουμε και έναν συνοπτικό πίνακα των Disciplines σε pdf.

Animalism

Feral Speech: Speak telepathically with an animal whose eyes you meet

•• Beckoning: Summon animals of a particular type to you

•••

  • Song of Serenity: Soothe a creature, making them docile, and even help pull vampires from frenzy.
  • Quell the Beast: Cow a mortal into a state of fear or apath

 

•••• Subsume the Spirit: Possess the body of an animal

••••• Drawing Out the Beast: When about to frenzy send your Beast into another person

  • ••••• • (6)
    • Animal Succulence: Gain more vitae from animal blood
    • Deep Song: Influence the emotional state of listeners with a song
    • Eye of the Szlachta: Possess the body of a ghoul
    • Gap of Ages: As Feral Whispers, except give commands to an animal and all of its descendents
    • Quell the Herd: As Quell the Beast but on groups of mortals or animals
    • Pact with Animals: Gain beastial qualities from the blood of an animal
    • Sense the Savage Way: Share the senses of a animal
    • Shared Soul: Meld minds with an animal and probe their memories
    • Shepherd's Innocence: Gain the trust and attention of all animals
    • Song in the Dark: Summon huge worms from the deep earth to shift the earth, creating caverns or earthquakes
    • Species Speech: As Feral Whispers, except speak with all animals of a species present
    • Tainted Oasis: Taint a land so that animals that feed from it become stronger and loyal
    • Tier of Souls: Gain memories or powers from the blood you drink
  • ••••• •• (7)
    • Conquer the Beast: Enter and leave your frenzy at will
    • Master's Voice: As Species Speech, except speak to all animals regardless of species
    • Send the Eighth Plague: Summon beasts to devastate the harvests of a land
    • Stampede: Induce animalistic panic in a group of mortals
    • Twist the Feral Will: Force an animal to obey you without speaking or remaining near it
  • ••••• ••• (8)
    • Crimson Fury: Your blood causes frenzy in any who taste it and diablerists must fight off your Beast
    • Mass Summons: Summon all animals within miles of you
    • Taunt the Caged Beast: Cause other vampires to frenzy
    • Twin Spirits: Possess an animal's body without losing control of your own
    • Unchain the Ferocious Beast: Cause a target's Beast to tear at them from within
  • ••••• •••• (9)
    • Eyes of the Forest: Make everyone in a city work towards making it your ideal city
    • Flesh Bond: Physically meld with one or more animals
    • Free the Beast Within: Enter a controlled frenzy and gain several powers from the Beast
    • Unchain the Beast: Cause a target's Beast to tear at them from within

••••• ••••• (10)

  • Army of Beasts: Control all animals within a mile

 

Auspex

Heightened Senses: Raise one of your five sense to superhuman levels

•• Aura Perception: Learn various qualities of a person from their aura

••• (3)

  • Artist's Intent: Learn details of an artist's state of mind in relation to a piece of art
  • The Spirit's Touch: Learn something of an object and its previous owner from its resonance

•••• Telepathy: Briefly probe someone's mind or project a telepathic message to them

••••• Psychic Projection: Free your mind to travel the world in astral form

  • ••••• • (6)
    • Babble: Speak with people around the world as if they were near you through the Malkavian Madness Network
    • Celestial Harmony: Gain information about your surroundings through souls of the dead
    • Cipher: Gain the ability to read any nonsupernatural language or code
    • Clairvoyance: See what is happening in a distant location
    • Crocodile's Tongue: Know what someone wants to hear in order to get the best reaction
    • Discen the Aura: Scan a group of people with one particular trait in their aura
    • Eagle's Sight: Gain a bird's eye view of your area
    • Genious Loci: Gain insight by meditating at places of high resonance
    • Insight of the Talespinner: Draw out detailed characters and stories quickly from your mind
    • Prediction: Socially outwit someone by knowing what they are going to say ahead of time
    • Sense Emotion: Learn the emotions of the people around you
    • Sibyl's Tongue: Search the Malkavian Madness Network for knowledge
    • Spirit Bond: Create a connection to something so you can find its geographical location
    • Telepathic Communication: Mentally speak with someone, even if they are a great distance away
    • The Dreaming: Be somewhat aware of events concerning you while in torpor
    • The Mind Revealed: Continuously read someone's thoughts to know what they are thinking and about to do
    • The Flaying: Graft skin flayed with Vicissitude onto yourself, making you a perfect replica of someone else
  • ••••• •• (7)
    • Anima Gathering: Take other people with you to travel astrally
    • Ecstatic Agony: The pain from wounds makes you act stronger, not weaker
    • Karmic Sight: View someone's aura, personality, morality, and other karmic qualities
    • Melange: See the truths behind reality in metaphor
    • Mirror Reflex: React quickly to an opponent in combat by reading their mind
    • Personality Metamporh: Take on fictious personalities as your own
    • Pluck the Secret: Learn what a target knows about a specific subject
    • Spirit Link: Speak with multiple people telepathically at once
    • Stealing the Mind's Eye: See and hear what a target does and even use some Disciplines through them
  • ••••• ••• (8)
    • Omniscience: Learn the personalities and identities of all creatures around you
    • Psychic Assault: Make a powerful mental attack against a target's psyche
    • The Call: Summon others within the Malkavian Madness Network to meet
    • The Oracle's Sight: Hear and see the thoughts of everyone around you
  • ••••• •••• (9)
    • False Slumber: Astrally project while in torpor
    • Master of the Dom: Merge with a land and know everything that transpires on it while gaining power over the land and its residents
    • Precognition: Gain some insight as to what may happen at a particular time and place
    • Sight of the Oracle: Always know what is happening around you, gain visions of past and future events, and increase other supernatural senses

••••• ••••• (10)

  • Pulse of the Canaille: Sense the attitudes, directions, and trends of groups of mortals, as well as those who may be controlling them

 

Dominate

Command: Give a simple one-word order that a target must obey

•• Mesmerize: By holding a target with your gaze you can implant false thoughts or hypnotic suggestions in a target's mind

••• The Forgetful Mind: Rewrite the memories of a target

•••• Conditioning: Over time make a target a slave to your will alone

••••• Posession: Transfer your mind into a mortal body and control their actions

 

  • ••••• • (6)
    • Autonomic Mastery: Start, stop, or otherwise control a target's bodily functions
    • Chain the Psyche: Attempting to circumvent your Dominate commands fills the target with incapacitating pain
    • Command Obedience: You no longer require eye contact for Dominate, relying on skin contact or your voice
    • Fealty: Enforce oaths a target makes to you so they cannot be broken
    • Loyalty: It becomes very difficult for other vampires to override your Dominate commands with their own
    • Obedience: You can use skin contact instead of eye contact to issue Dominate commands
    • Oberon's Grail: Erase entire nights of a target's memory
    • Rationalize: Those you Dominate refuse to believe their actions are not their own
    • Tranquility: Ease a vampire out of frenzy
  • ••••• •• (7)
    • Chain of Command: Should a target be made unable to obey one of your Dominate command the effect will be passed to one who can
    • Mass Manipulation: You can use Dominate on small groups at once
    • Repression of the Obvious: Learn a thought the target is repressing and make them blurt it out
    • Still the Mortal Flesh: Shut down the body functions of a target
    • Strings of the Marionette: Force a vampire to obey your commands even when staked or in torpor
    • Tyrant's Gaze: Reduce the Attributes of a target with a look
  • ••••• ••• (8)
    • Carry the Master's Voice: Make it so you can issue Dominate commands through a thrall
    • Far Mastery: You can issue Dominate commands to someone you know anywhere in the world if you know their location
  • ••••• •••• (9)
    • Best Intentions: Make a target always act with your best intentions in mind
    • Speak Through the Blood: Guide the actions of your vampiric descendants over the years

••••• ••••• (10)

  • Puppet Master: Override a target's mind completely and make them think and act as you

Obfuscate

Cloak of Shadows : Remain hidden so long as you do not move

•• Unseen Presence: Become invisible to others so long as you do not attract attention

••• Mask of a Thousand Faces: Change your appearance and mannerisms to mimic someone else

•••• Vanish from the Mind's Eye: Disappear right from in front of someone

••••• Cloak the Gathering: Extend your Obfuscate powers to others

 

  • ••••• • (6)
    • Blithe Acceptance: People nearby will ignore you no matter what you do so long as you do not become violent
    • Conceal: Hide an object independent of you up to the size of a house
    • Confusion of the Eye: Make a target mentally view someone else differently as with Mask of a Thousand Faces without making any visible signs to others
    • Gemini's Mirror: Move around invisible while an imagine of you continues to act normally
    • Invisible Weapon: Hide a weapon so that it cannot be seen even when you're attacking with it
    • Manifold Guise: Make everyone in an area look like someone else as with Mask of a Thousand Faces, whether they want to or not
    • Mask of Janus: Exchange your appearance as with Mask of a Thousand Faces with someone else
    • Mental Maze: Make someone unable to find their way out of an area
    • Mind Blank: Protect your mind from attempts to read it
    • Scrawl: Hide messages in writing legible only to an intended viewer
    • Soul Mask: Disguise your aura to appear differenlty or not at all
  • ••••• •• (7)
    • Cache: Extend an Obfuscate power so that it continues after you've left the area
    • Cloak: Hide yourself from Auspex powers searching for you
    • Veil of Blissful Ignorance: Make it so no one will see a person no matter what he does
    • Veil the Legions: Hide a small army from a distance
    • Visit Faerieland: Step into the Dream
  • ••••• ••• (8)
    • Horrid Countenance: Take on the appearance of a monstrous entity that every person sees as their personal nightmare
    • Old Friend: Make someone view you as a trusted friend and convidant
    • Phantom Haunter: Take on the visage of a figure that haunts and terrifies the target
  • ••••• •••• (9)
    • Create Name: Create a whole new identity for yourself that overcomes any suspicions
    • Obscure God's Creation: Remove a person or object from another's perceptions

••••• ••••• (10)

  • Memory's Fading Glimpse: Remove all traces of your existence from history

 

 

Presence

 

• Awe

By focusing the attraction of her own person, the enacting kindred can use this power to make herself stunning and impressive. She literally snares entire groups of people with her actions, making her seem infinitely more attractive.

•• Dread Gaze

The user of this power turns her eyes into her most powerful weapon, turning her very gaze into an emotional weapon of discomfort and fear. By making eye contact, she can even make her target flee from her in absolute horror.

••• Entrancement

Taking the unnatural attraction of Awe and focusing it in a single person, Entrancement allows the kindred to force another to do her bidding; instead of forcing an order, however, the subject of this power does the actions out of unnaturally enforced admiration or even love towards the vampire.

•••• Summon

The vampire's attraction has become so strong, she can literally call to her presence other individuals. If the target is caught in the Summon, she will try to approach the vampire no matter where she is.

••••• Majesty

This power is the pinnacle of physical imposition of presence: The kindred who uses this power becomes a figure of power, love, respect and fear. Her opponents will usually feel unable to attack her, and doing so is always difficult; other people will recognize the vampire as a figure of personal power and command.

 

Chimerstry

Ignis Fatuus •: Allows the Vampire to create a motionless illusion that effects one of the five senses

Dweomer ••: Allows the Vampire to create a phantom that cannot move but appeals to any combination of the five senses

Apparition •••: Allows the Vampire to build upon the created illusion from either of the previous abilities and add movement to it.

Permanency ••••: Allows the Vampire to extend the duration of the illusion even if the creator of the illusion leaves the area.

Horrid Reality •••••: Allows the Vampire to inflict a completely real illusion upon one victim. It is real to this person only and cannot effect anything in the vicinity that would cause anyone else to be effected by it.

False Resonance ••••••: A vampire may lay a false aura and false thoughts onto an illusion to make it seem more realistic.

Fatuus Master ••••••: Allows a vampire to use the first three levels of Chimerstry at a lower cost.

Shared Nightmare ••••••: Allows the Vampire to inflict an illusion on an entire crowd of people

Far Fatuus •••••••: A vampire may create illusions in an area he can visualize or outright see.

Suspension of Disbelief •••••••: Allows the Vampire to make illusions appear much more believable to others.

'Occlusion ••••••••: Allows the Vampire to shuffles the senses of people in a crowd, causing disorientation and confusion.

'Mayaparisatya •••••••••: A vampire may transform, create, or remove from existence an object or creature.

 

Dementation

Incubus Passion: Greatly amplify emotions present in a victim

Passion: Amplify or dull emotions present in the victim, increasing the difficulty of frenzy, Virtue, and other rolls

•• The Haunting: Inflict maddening visions upon a victim

••• Eyes of Chaos: Gain insight into the nature of something through seemingly random patterns

•••• (4)

Confusion: Make someone wander around in a daze

Silence the Sane Mind: Suppress part of the victim's mind, making them confused, enraged, catatonic, etc.

Voice of Madness: Provoke extreme fear or anger in victims

••••• Total Insanity: Give someone five temporary derangements

  • ••••• • (6)
    • Babble: Communicate over a great distance via the Malkavian Madness Network
    • Devil in the Mind: Remove all inhibitions and social mores while bringing impulses to the surface
    • Kiss of the Moon: Inflict two related permanent derangements upong a victim
    • Lingering Malaise: Inflict a permanent derangement upon a victim
    • Shattered Mirror: Twist a victim's personality into a copy of your own
    • The Call: Summon others within the Malkavian Madness Network to meet
  • ••••• •• (7)
    • Childmind: Give someone a "psychic lobotomy", reducing their Mental attributes by up to seven points
    • Delayed Delerium: As Kiss of the Moon, but it can be made to activate later
    • Mind of a Killer: Temporarily make someone a cold-blooded killer until they take it out on someone
    • Restructure: Change a person's Nature
    • Sleep of Reason: Create physical manifestations of the "hobgoblins" in a victim's mind
    • Wave of Insanity: As Total Insanity, except affect multiple targets
  • ••••• ••• (8)
    • Coma: Place someone into a catatonic state for an extended period of time
    • Deny: Ignore the existence of an object and not be affected by it
    • Minds of the Children: As Childmind, except affect multiple targets
    • Personal Scourge: Turn a target's Willpower rating against them as continuous damage
    • Prison of the Mind: Lock someone's mind is a delusory state and leave his body catatonic
  • ••••• •••• (9)
    • Blessing of Chaos: Suffer additional madness, but become immune to Chimerstry, Dementation, Dominate, and Presence
    • Lunatic Eruption: Invoke a mad frenzy in all sentient creatures within up to several miles
    • Mass Coma: As Coma, except affect multiple targets
    • Touch of the Saints: Cure an individual of derangements and anything affecting their mind

 

Obtenebration

Shadow Play : Move and shape the natural shadows around you

•• Shroud of Night: Blanket an area in a cloud of unnatural shadow that obscures light, sound, and heat

••• Arms of the Abyss: Summon black tentacles from the shadows to assist you

•••• (4)

Black Metamorphosis: Encase your body is nightmarish armor and grow black tentacles from your sides

Nightshades: Create temporary objects made of shadow

••••• Tenebrous Form: Transform into pure shadow that can only be harmed by fire, sunlight, or magic

  • ••••• • (6)
    • Aegis of Shadows: Cover yourself in powerful shadow armor
    • Eyes of the Night See without light, even through supernatural darkness
    • Shadowstep: Teleport from shadow to shadow
    • The Darkness Within: Cover a target in a horrid shadow that drains them of blood
  • ••••• •• (7)
    • Fortify Against Ahura Mazda: Your shadows summoned through Obtenebration become resistant to sunlight
    • Shadow Twin: Animate your shadow into a weaker duplicate of yourself
  • ••••• ••• (8)
    • Dark Hunter: Create a shadow duplicate of yourself that hunts a specific target
    • Inner Darkness: Drawn the shadow into yourself to gain great power
    • Night Shades: Summon shades to act as your servants
    • Oubliette: Lock one person in an Abyssal prison
  • ••••• •••• (9)
    • Ahriman's Demesne: Blanket an area in a darkness that devours everything it touches
    • Enter the Abyss: Enter and leave the Abyss at any time, allowing you to teleport from shadow to shadow around the world
    • Tchernabog: Temporarily blot out the sun in your area

••••• ••••• (10)

  • Banishment: Send someone to the Abyss for an extended period of time

 

Protean

Eyes of the Beast : Allows the vampire to see normally in complete darkness.

•• Feral Claws : Allows the vampire to grow powerful claws that tear through flesh and most metals, dealing Aggravated damage.

••• Earth Meld : Allows the vampire to be absorbed by the earth, wherein he or she can rest undistrubed until the next night.

•••• Shape of the Beast : Allows the vampire to transform him/herself into one of two animal forms, typically a bat and a wolf.

••••• Mist Form : This ability allows the vampire to shed his/her mortal coil and become a cloud of mist.

••••• • Shape Mastery: by placing some of the character's blood on another shapeshifter, the Gangrel may determine all the various shapes that the target may shift into.

••••• •• Animal Swarm: the Gangrel may dissolve their body into as many small animals (rats, insects, small birds) as they have blood points.

••••• ••• Mythic Form: the Gangrel may shapeshift into a single, legendary creature such as a dragon, thunderbird, or other huge mythical creature.

  • Blissful Slumber : Allows the Vampire to sleep while in mist form, during the day and completely invunerable to attacks.

 

 Quietus

• (1)

  • Silence of Death: Silences all sound with range of the caster.

•• (2)

  • Scorpion's Touch: Allows the Vampire to transform his/her body fluids into a weakening poison which then can be transferred to a victim.

••• (3)

  • Dagon's Call: Allows the Vampire to turn a victims blood against him/her. The blood literally destroys the victim from the inside out by flooding the lungs and bursting blood vessels.

•••• (4)

  • Baal's Caress: An expansion on Scorpion's Touch, it allows the Vampire to transform him/her blood into a poison that destroys living or undead flesh.

••••• (5)

  • Blood Essence: A cup of blackish blood is removed from a victim, destroying them. This liquid is the victim's destroyed essence and when drunk by someone else, will confer the benefit of diablerizing the original victim.
  • Taste of Death: The vampire may spit corrosive vitae at another, causing aggravated damage.

  • ••••• • (6)
    • Blood Sweat: A vampire may cause a victim to sweat blood.
    • Deed the Heart's Desire: A vampire may regain lost willpower and heighten his/her awareness while doing so.
    • Purification: Characters can purge the souls and minds of targets, ridding them of mind-altering and blood-altering affects.
    • Ripples of the Heart: A vampire may cause a victim to feel a certain emotion for a length of time.
    • Selective Silence: Characters can select certain objects or individuals that they wish to completely silence.
  • ••••• •• (7)
    • Baal's Bloody Talons: Secrete a potent poison to wipe on a blade that will poison the target it cuts into.
    • Poison the Well of Life: Turn your blood into a poisonous substance that will taint an individual.
  • ••••• ••• (8)
    • Song of Distant Vitae: Secrete a potent poison to wipe on a blade that will poison the target it cuts into.
  • ••••• •••• (9)
    • Condemn the Sins of the Father: Pass a punishment onward from a target to his/her descendants.

 

 Serpentis

The Eyes of the Serpent : Immobilize someone with your gaze

•• The Tongue of the Asp: Grow a extended tongue that serves as a weapon

••• (3)

Mummify: Go into a torpor-like state and be nearly indestructible

Skin of the Adder: Grow hardened monstrous skin that protects you

•••• The Form of the Cobra: Transform into a largely venomous snake

••••• The Heart of Darkness: Remove your heart from your body


  • ••••• • (6)
    • Aspect of the God: Assume one of Set's visages
    • Breathe the Sandstorm: Exhale a scorching blast of sand
    • Breath of the Basilisk Exhale a poisoning and corrosive mist
    • Cobra Fangs: Grow the venomous fangs of the cobra without having to transform
    • Obession: Fill someone with lust for an object or condition
    • Ophidian Infestation: Consume someone from the inside by snakes
    • Temptation: Tempt someone into committing evil actions
  • ••••• •• (7)
    • Divine Image: Take on the physical and mental strengths of a deity
    • Phobia: Make someone irrationally afraid of something
    • Seed of Corruption: Slow erode someone's morals and raise suppressed desires to the surface
    • Set's Curse: Transform someone's body and mind into a snake that acts as your servant
  • ••••• ••• (8)
    • Apep's Semblance: Transform into a large snake-human hybrid
    • Body of the Great Lord Set: Take on a form and powers comparable to Set's
    • Corruption: Make someone addicted to sadistic acts
    • Heart Thief: Rip another vampire's heart from their body
  • ••••• •••• (9)
    • Form of Corruption: Create an object that makes people addicted to sadistic acts
    • Pact with Ra: Walk in the sun without harm for one day
    • Shadow of Apep: Became a nearly indestructible giant snake of pure darkness

••••• ••••• (10)

  • Mark of Damnation: Make someone so hideous they will be attacked by anyone who sees them

 

Vicissitude

 

  • Malleable Visage: This allows the vampire to alter his own body features.
  • •• Fleshcraft: Allows the vampire to perform drastic alterations to other creatures.
  • ••• Bonecraft: Like Fleshcraft except the vampire can now work with bone.
  • •••• Horrid Form: Also known as the "warform" or "Zulo form", this Discipline allows the vampire to become a hideous monster.
  • ••••• Bloodform: With this the vampire can change all or part of his body into sentient vitae.


  • ••••• • (6)
    • Blood of Acid: Vampires blood becomes acid.
    • Chiropter Marauder: Like Horridform (also called Zulo form), except the user gains wings.
    • Ecstatic Agony: Changes wound penalties to bonuses.
  • ••••• •• (7)
    • Cocoon: Demon can create a sort of Cocoon around him.
    • Flesh Rot: The Tzimisce can inflict a special wound just by touching another being.
  • ••••• ••• (8)
    • Bauble: The Demon can transform himself into a soulless object.
    • Breath of the Dragon: The Demon can spit flames.
  • ••••• •••• (9)
    • Doppleganger: The Tzimisce can assume nearly any form.
    • Earth's Vast Haven': Like the 3rd level of Protean.
  • ••••• ••••• (10)
    • Reform Body: The Vampire is nearly immortal. Any wounds taken can be regenerated faster than damage can be dealt.